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It really is your call whether you value the gold or the per population industry. You can place her on you fleet too, and she will be a higher level, yielding more food and industry, when you switch her to your system on turn 9.
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It will seem pitiful later on, but you're not just putting Lunabarxes on your home system to boost gold, you're also putting her on there to boost per population influence. 15 dust per turn comfortably covers the costs of two early ships with 7 dust upkeep, for example. If she is on your fleet for 9 turns, that is a loss of 135 dust, and dust is a hard resource to secure early in ES2. Lunabarxes complicates that because she offers +15 dust per turn immediately. Most heroes should be assigned to a fleet of explorers for the first 9 turns. You have to be proactive about revealing them, and keep borders open with friendly neighbours.īecause Guardians provide a -20 cut to influence when you are enemies with another faction, it is sensible to avoid searching Guardian curiousities in the territories of factions likely to start a war with you, such as Cravers or Hissho.Īssign her to fleet for XP, or to system for immediate gold. To get the most out of Guardians, you want to search curiousities on planets owned by friendly factions. You cannot move Guardians to other planets, but you can empty the slot with a special build queue project that gives a short-term boost to happiness. When you find a Guardian it creates a new population slot on the planet with a Guardian fixed to it. They are instead revealed when the Unfallen (or a custom faction with the Guardians trait) searches certain curiousities on Boreal, Terran, Forest, Monsoon, Jungle, or Toxic planets. Guardians cannot grow, or be removed by starvation. Hedonistic- Ecological events support pacifist faction. Pacifists - More pacifist faction pressure from pacifist events.Īnti-Militarists - Less militarist faction pressure from militarist events. Please enjoy, leave feedback, and check out the rest of this series.
#The unfallen endless space 2 wiki series#
The aim of this series is to demystify the game, opening it up to a wider range of players who might struggle to make sense of its varied mechanics, branching questlines, and dense UI with many obscure and similar icons.
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Moreover, crucial aspects of a faction can be spread over a wide range of intertwined game systems, such as "affinities", "traits", "technologies", "faction quests", "population quests", and more. Each mechanic and faction in Endless Space 2 can involve a lot of depth, leaving new players overwhelmed and confused. This guide does include advice for managing systems introduced by these DLC, such as hacking and the Academy faction.Įndless Space 2 is a 4X game (Explore, Expand, Exploit, Exterminate) with a lot of variety. Some players prefer the game without the Penumbra and Awakening DLC in their current form. It assumes the player owns all DLC and Add-ons released as of that date. It assumes the reader has played the game previously, and has some knowledge of the game's overall mechanics. This guide was made for game version 1.5.28.